Children of Okjo - Unity Game Project
Unity3D
C#
HLSL
Children of Okjo was a independent Game Project about Base-Building and clearing dungeons.
Unfortunately we could not keep the project alive due to financial problems and feature creep.
Features:
Food-Energy is converted to Daily Stamina and Blood (HP) when sleeping.
Daily Stamina is converted to Immediate Stamina.
Immediate Stamina is used for all kinds of actions like running and attacking
Energie is visible via model:
Character will sweat and turn red when exhausted.
Character will have a round belly when fed.
NPCs will act according to their needs.
When hungry they will try to get something to eat.
When sleepy they will go to sleep.
The player can construct buildings in the camp area and also quickly craft items in hand.
other Features implemented:
- Level Editor - adjusted to work with custom models and builders
- Toon Shader - Editor similar to Unity Default Shader
- Combat System based on Pitrush
- Climbing ledges
- Throwing Items
- Grass bends around the player.
- Cutting and burning grass
- Mining Rocks for resources
- Dungeon-Mechanics, like Traps, Key and Lock, Bomb-Walls, Movable Blocks